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Old Mar 04, 2008, 12:57 PM // 12:57   #101
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The purpose of Ursan Blessing was to allow people enter parties regardless of their profession for the start.

How good is it if (some) people start asking for Ele or paragon ursan only?

No. If it ignores profession, it should ignore it COMPLETELY.
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Old Mar 04, 2008, 03:46 PM // 15:46   #102
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Quote:
Originally Posted by ManiSan
Ive 8 shields, im switching em to fit the situation, warding sword, prismatic insignias, etc..
I still cant be compared to a warrior.
I still cant make that easy money farming gems in DoA.

And yeah, i dont like ursan blessing. I just need 150k to buy a FoW armor for my Rt.
"All you need is open minded ppl". Bleh..
Open minded guys wont run HM with 3 casters in the team, that would just be suicide. What about necros or mesmer, who have even less armor than me ?

I see that many got my idea. MithranArkanere resume it better than me. If Ursan Blessing exists, lets make it convenient for ALL players, not only for warriors.
you are playing with the wrong people if you say open minded people will not take 3 casters.
Prolly running with pugs?


I have been running DOA runs every weekend for (so long I dont care to remember) the only difference is I never run a pug team or even get random people to join, guildies and alliance people only, and we bring a little bit of everything, most of the time it is me with 2 hero healers(if no guildie monks are on), 1 war, and a few others, derv,mesmers,eles,necros,sins, what ever class people want to bring they bring. as for the builds it is up to them most bring ursan as the elite but never/hardly go into it.

If you want to fix the problem of why people will not take you just dont pug, most to every pug team is cookie cutter this or that and will not change because they do not understand basic game mechanics.

find a DOA guild.

better yet QUIT RUNNING WITH PUG GROUPS.

so much QQing everyone of you could solve your own problems by not going with pugs, and lead your own partys. If you can not lead then follow and Shut up.

it would seem most of you are sheep and for some reason you are looking for a sheep to lead you.

If you do not like to lead then guess what, you get to follow if you do not like to follow then you GTFO and get left behind.
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Old Mar 04, 2008, 04:32 PM // 16:32   #103
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Quote:
Originally Posted by MithranArkanere
How good is it if (some) people start asking for Ele or paragon ursan only?
Paragons have SY/TNTF.
Taking Ursan on a Paragon running that sort of defensive power is retarded to a level I don't even want to state.
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Old Mar 04, 2008, 06:51 PM // 18:51   #104
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On my ele I have 81 energy (with a shield). I think that I would rather having 40 more energy than a warrior and be able to keep my ursan up the entire time. AT R9, I have total 95 armor now on an ele.

/notsigned
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Old Mar 04, 2008, 07:23 PM // 19:23   #105
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Quote:
Originally Posted by tyla salanari
Paragons have SY/TNTF.
Taking Ursan on a Paragon running that sort of defensive power is retarded to a level I don't even want to state.
from wiki:
"While the blessing removes enchantments, it will not remove any refrains. Thus, skills like Mending Refrain, Bladeturn Refrain, Burning Refrain or Aggressive Refrain can be kept up indefinitely by consistently using Ursan Roar."

Thats why paragons are good with ursan...

A paragon with ursan benefits from the ursan shouts, it allows gains energy to maintain ursan.

A dervish with ursan benefits from the monk's enchantments (which theyll rely on to survive anyway), giving it energy to maintain ursan.

A necro with ursan uses soul reaping to maintain ursan.

An ele with ursan has a larger energy pool to maintain ursan.

An assasin gains energy with ursan through criticall strikes.

Im unsure if expertise affects the ursan skills...it should though.

A warrior with ursan...pointless, no special benefits.
A mesmer with ursan...pointless, no special benefits.
A monk with ursan...pointless, no special benefits.

As you can see, Ursan still discriminates on classes
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Old Mar 04, 2008, 07:47 PM // 19:47   #106
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Quote:
Originally Posted by lyra_song

A warrior with ursan...pointless, no special benefits.
A mesmer with ursan...pointless, no special benefits.
A monk with ursan...pointless, no special benefits.

As you can see, Ursan still discriminates on classes
Warrior = Higher Armor, Higher Weapon mastery/Armor penetration damage
Monk = Can still join Ursan groups as the monk
Mesmer = Well, they've always been screwed. This shouldn't be a big surprise.

Basically, Ursan only discriminates on Mesmers, just like every other build
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Old Mar 04, 2008, 07:50 PM // 19:50   #107
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Its true!

Grab a paper and a pen.
Whenever you see an Obsidian armored Monk, Warrior (Chaos gloves, ZoMing Mask, whatever), or Obs. Elementalist, Necro, write a stick.
After playing, match the sticks.

It will be around...200.
Its not fair with the Old players, who farmed hard all the time to get the most rare (Nowadays most common) armor in the game, and look like a Real Hero!

Ursan is not Fair... EOTN blows up the Game.
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Old Mar 04, 2008, 08:03 PM // 20:03   #108
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Quote:
Originally Posted by lyra_song
[...]
While maintaining the Blessing, that is, in a continuous battle, some profession have base advantages.

- Warriors have that 100/80 armor.
- Rangers have 70/100 armor.
- Necromancers have Soul Reaping.
- Elementalists have a HUGE energy pool.
- Paragons have a shout in each blessing to use and 80/80 armor.

And othes have NOTHING:
- Monks. Nothing. Nothing at all. They do not even have skills that will stay with then for some seconds like mesmer stances or ritualist spirits.
- Mesmers. What would they use? Mantras? Resistances? They stay for a while and then they disappear. They are not armor or attributes.
- Ritualists. Yeah, they can raise spirits and they effects will stack with Ursan. But Warriors can also use things like Dolyak signet. And pirits cannot move and the PvE skills to teleport them around cannot be used, since you'll have to stop the Ursan blessing to do so and wait it to reload.
- Assassins may have have critical strikes and 70 armor, but while under ursan you are using the skills most of the time, not attacking, it can't compare to other energy gain attributes.
- Dervishes. They depend on other characters using enchantments in them, the wolven enchantments, +25 HP and 70 armor are not enough to stand to other professions with advantages.

Use Equipment to increase armor? The professions with greater advantages can do so too.

There are only two options:
- Change the blessings so they do not replace the slots 6, 7 and 8 with empty slots, so players can bring skills to complement their professions
- Make the blessings ignore profession.


I have one character of each profession, and the current 'stick to one character' feel due to the HoM is enough for me. While under ursan, while under brwaling skills, in event arenas and under any other effects that replace all 8 skills with skills not related to the profession you are currently playing, the professions must be ignored.

Armor and primary attribute, everything else is th same for all cahracters, while under an effect that makes armor or primary attribute useless for one or more profession profession, it should ignore profession or change to stop making that illogically different, giving advantages only to some.
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Old Mar 05, 2008, 12:15 AM // 00:15   #109
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Quote:
Originally Posted by MithranArkanere
While maintaining the Blessing, that is, in a continuous battle, some profession have base advantages.

- Warriors have that 100/80 armor.
- Rangers have 70/100 armor.
- Necromancers have Soul Reaping.
- Elementalists have a HUGE energy pool.
- Paragons have a shout in each blessing to use and 80/80 armor.

And othes have NOTHING:
- Monks. Nothing. Nothing at all. They do not even have skills that will stay with then for some seconds like mesmer stances or ritualist spirits.
- Mesmers. What would they use? Mantras? Resistances? They stay for a while and then they disappear. They are not armor or attributes.
- Ritualists. Yeah, they can raise spirits and they effects will stack with Ursan. But Warriors can also use things like Dolyak signet. And pirits cannot move and the PvE skills to teleport them around cannot be used, since you'll have to stop the Ursan blessing to do so and wait it to reload.
- Assassins may have have critical strikes and 70 armor, but while under ursan you are using the skills most of the time, not attacking, it can't compare to other energy gain attributes.
- Dervishes. They depend on other characters using enchantments in them, the wolven enchantments, +25 HP and 70 armor are not enough to stand to other professions with advantages.

Use Equipment to increase armor? The professions with greater advantages can do so too.

There are only two options:
- Change the blessings so they do not replace the slots 6, 7 and 8 with empty slots, so players can bring skills to complement their professions
- Make the blessings ignore profession.


I have one character of each profession, and the current 'stick to one character' feel due to the HoM is enough for me. While under ursan, while under brwaling skills, in event arenas and under any other effects that replace all 8 skills with skills not related to the profession you are currently playing, the professions must be ignored.

Armor and primary attribute, everything else is th same for all cahracters, while under an effect that makes armor or primary attribute useless for one or more profession profession, it should ignore profession or change to stop making that illogically different, giving advantages only to some.
You say that Ursan should be buffed for caster professions because it's not fair? Well it's not fair that some players had to earn their vanquisher/guardian/protector titles without Ursan. Why should the less experienced people be able to have these titles? Vanquishing used to be a hard title with a great title as a reward at the end but now it's just a grind because Ursans can just steamroll straight through the vanquishes by mashing just 6 buttons. Having the Legendary Vanquisher title under your character name used to mean something but now most people have it thanks to Ursan. Also, is it fair for the players who don't have GW:EN? Now no PuG wants them because Ursan is a required skill to have.
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Old Mar 05, 2008, 01:11 AM // 01:11   #110
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Me + ursan....

Ursan = FAIL

I've discontinued from using it.

It's okay if you have GOOD healers but on it's own, you gotta be a noob with no skill to use it. Use 8 skills and actually play.

/notsigned, /nocared, /notinterested

Who cares.
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Old Mar 05, 2008, 10:44 AM // 10:44   #111
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Quote:
Originally Posted by Berek
Bitch bitch bitch bitch, whine whine whine naaaaaag naaag naaaaaag...

Is that ALL we hear about Ursan? if you don't like the skill...Don't use it. Simple as. Or make a Warrior and stop whinin ._.
So that equates to: you use it. It's all well and dandy that people don't have to use it. I guess the reason people moan is that their HM titles / DoA items etc are watered down with scrubs that have no skill.
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Old Mar 05, 2008, 12:27 PM // 12:27   #112
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Quote:
Originally Posted by dan-the-noob
So that equates to: you use it. It's all well and dandy that people don't have to use it.
Yeah, it's the farmboys new best friend. You can do DoA hundreds of times in just days now! Fun fun fun!

Quote:
I guess the reason people moan is that their HM titles / DoA items etc are watered down with scrubs that have no skill.
No. I don't care at all about peoples titles or items or the economy, I hate Ursan because it's a broken skill which destroys the variety and challenge of GW. I hate that I have to gimp myself every single time I make a new build, because whatever my build is it could be improved by removing 7 skills and replacing the 8th with Ursan. I like the concept of creating synergizing builds to overcome problems, but Ursan synergizes with itself. I'm interested in small-group battlefield tactics - but the tactic when playing Ursan is "gogogogo" and doesn't require pulling, thinking about placement, terrain, prioritizing targets or anything except getting to the next enemy as quickly as possible without outrunning the monks. It's a skill which rewards the insane rusher wammo style of playing.

It's crap. I couldn't have desinged a worse skill had I tried, and there has never in guild wars history been a more broken skill. It is everything Guildwars shouldn't be. And the only reason the farmboys love it is because it allows them to farm elite areas more quickly, and the only reason ANet hasn't nerfed the broken POS yet is because it sells EotN to wannabe farmers.
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Old Mar 05, 2008, 02:23 PM // 14:23   #113
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Quote:
Originally Posted by DarklingKiller
You say that Ursan should be buffed for caster professions because it's not fair?
NO. I say ursan MUST be NERFED for profession with advantages to remove such advantages.

Armor 80 -> Armor 60.
More energy -> No more energy.
Primary attribute givin energy -> Primary attribute set to 0.

The base stats of a level 20 human are:
- 0 armor
- 480 HP
- 20 energy.
- +2 energy regeneration.

Any other differences come from armor or primary attribute ONLY, since any profession can equip any weapon and offhand item.

Then, you must remember that the armor differences are compensated with skill differences.

If you do not allow skill differences while under an effect, then that effect must also ingnore armor differences.

Simple as the mechanism of a bottle.
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Old Mar 05, 2008, 04:08 PM // 16:08   #114
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ursan is the only thing getting me through these damn HM missions... quit complaining.... then if it gets nerfed everyone will complain some more..... ursan was like a gift from ANET to the damn PVE community....

now quit your crying
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Old Mar 05, 2008, 04:13 PM // 16:13   #115
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Quote:
Originally Posted by llsektorll
ursan is the only thing getting me through these damn HM missions... quit complaining.... then if it gets nerfed everyone will complain some more..... ursan was like a gift from ANET to the damn PVE community....
Lolwut?
It was more of a 'Screw this' to PvE skill balance.
I recall Numa Pompilius saying something along the lines of "I'm a PvE'er myself, but PvE skills ruined it".
Please correct me if I'm wrong, Numa - but I do recall you saying it in some thread...
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Old Mar 05, 2008, 05:32 PM // 17:32   #116
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LOL, I've never read the words "Is's not fair" sooo many times in my life. Ya'll sound like a pack of 3 year olds that can't have candy for diner.

I personally feel Ursan Blessing needs removed from the game. There are over 1250 Skills in the game, counting "PvE Only" and you really don't need any of those IF you have a high Norn Rank and "Urasn Blessing" Placeing one skill in a bar and adding a Res Sig is not my idea of a build.

It's easy, it's cheap and it's for lazy people that can't come up with builds on their own. Over 1250 skills shit canned.

"It's not fair" has never been nor will it ever be a valid reason for change. So your Ele lacks armor when you use Ursan huh? Well guess what, don't effing use Ursan then, use real skills and You just may find out that there are some armor buffing skills right there for ya in the Elementalist skill lines.

That my take on this "WHAAAAAAAAA" thread
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Old Mar 06, 2008, 04:06 AM // 04:06   #117
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Quote:
Originally Posted by llsektorll
ursan was like a gift from ANET to the damn PVE community....
*Cough* *CHOKE!*

excuse me?! A gift? okay ...

1. Ursan is not a gift, it's a sorry way to try-to-say-sorry for nerfing all the once great skills...

2. The once "DAMNED" PvE community is what used to power guild wars....

aww well. I've switched to PvP coz im tired of ursan and people complaining and all the skill nerfs that continuously destroy builds and farming solutions.

PvP is so much easier. =) PvP ftw.

Yea. URSAN = FAIL

Last edited by Master Sword Keeper; Mar 06, 2008 at 04:09 AM // 04:09..
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Old Mar 06, 2008, 03:42 PM // 15:42   #118
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Quote:
Originally Posted by tyla salanari
Lolwut?
It was more of a 'Screw this' to PvE skill balance.
I recall Numa Pompilius saying something along the lines of "I'm a PvE'er myself, but PvE skills ruined it".
Please correct me if I'm wrong, Numa
You're not wrong, that's exactly how I feel.

Ursan is worst. It's a dumb skill which teaches and rewards bad playing. I mean, just listen to this
"ursan is the only thing getting me through these damn HM missions..."
There's a problem right there when the only thing getting you through a mission is a skill which turns you into a perma-knockdown rusher wammo on steroids.

Last edited by Numa Pompilius; Mar 06, 2008 at 03:44 PM // 15:44..
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Old Mar 06, 2008, 05:10 PM // 17:10   #119
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Quote:
There's a problem right there when the only thing getting you through a mission is a skill which turns you into a perma-knockdown rusher wammo on steroids.
Y, they never met someone who was able to tell them how to play their profession better!

And why?
PUGS=fail, the general mantra on most fan forums for years.
Teaming up with random players was and is greatly discouraged by the community, even H&H outperform the average PUG.
How do you expect a player to become better when they can only team up with others who are equally bad at playing their profession?

And when those players were able to enter certain 'elite' areas they find themselves locked out again.
By a community that only plays certain team builds that require certain professions and skills.

In the end people were still not learning to play their profession, they learned a trick. The 'Deep Steel Wall' trick, the 'ToPK B/P trick', the 'Urgoz's trappers trick', the 'DoA [Kaiz] trick'.

Sure, UB kills skill and knowledge.
However, the builds mentioned above were also doing that, only not as much.
And it started with the experienced players deciding PUG=fail.

How could a student ever learn something when there is no teacher around?
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Old Mar 06, 2008, 05:24 PM // 17:24   #120
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just make a new warrior call it emo the poo :P
max ursan go to doa
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